I must do this every January…

•January 18, 2017 • Leave a Comment

Just realised I have about 10 drafted blog posts all half finished and no actual content on here!

Keep and eye out for the following:

K47 wierd war Germans,

Bolt Action French

Blood Bowl Chaos Pact

More 30k World Eaters.

Just as soon as i finish writing them up and posting them !

Suddenly! Epic 40k

•October 17, 2016 • Leave a Comment

This weekend, I have managed to only paint a single model, and an Epic scale one at that!

This is my Tzeenchian ‘counts as’ Banelord Titan. I may have gone a little bit overboard with the weathering on the metals, with rust, oil and verdigris on the metalwork, and some heat damage on the Magna-melta  to boot! The faces on the flat panels didnt quite go to plan, but they were fun to do!

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I am pleased with how he turned out. Next up is a pair of warhounds and some Slannesh Daemon engines to back him up. As well as a mountain of Deamon and mortal infantry that makes the list useable.

For anyone that actually reads this far, I actually won a game of 30k with my World Eaters! WOOOO! – I was gonna do a Battle rep. but I had left my camera in the car. :/ Maybe next time eh?

My next scheduled game of 30k is 2500 points vs  admech at Black Dragon in Hinkley. I am gonna get my Malcador built and painted in prep for that, not that I expect to win, but new toys need building and painting! As ever, C&C are welcome. Thanks for reading!

-John

Weekly update 09/10/16

•October 9, 2016 • Leave a Comment

I planned on doing an update post with things I’ve been working on to go up on eitther Sunday or Monday each week in order to keep getting things done.

This week though, I have done next to nothing, Training at work, coupled with people being off and pulling overtime has left me with very little time for hobby. So, this week I have built a Contemptor with a single arm (magnetised OFC) and I have begun to paint my Dreadclaw Drop Pod.

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Weathering so far is from a can of black spray, directed at the underside of the miniature and some basic blacklining with some washes into the recesses. I need to add the blue markings and Legion symbols.

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My old metal Preadator has been Blacklined ready for painting this week too! although it means less chainaxes on the table everytime he sees play, its nice to have a bit of fire support from something that isn’t a Land Raider!

 

As ever, Thanks for reading!

-John

 

 

 

 

 

Holy Crap…

•October 2, 2016 • 1 Comment

Wow, it has been over a year since my last post on here… I’m not dead, just working, studying and doing things slowly.

It probably didnt help that i made some terrain for the gorkamorka campaign that fizzled after about 3 games 😦

 

Looking Forwards though, since then I have started to build and paint a World Eaters Force for games in the Horus Heresy. I’m yet to win with them, but I’m still hopeful, and having found a local resevior of players nearby, I am excited to continue working on the army.

 

Here is one of my tac squads, and assault marines, all equipped with chainaxes. They need finishing off, but I wanted paint on them ASAP.

My Praetor with Paragon-ax and My Legion Praevian with Inducted Vorax Bodyguard. I love the Praetor, but the Vorax seem to just get shot off every game.

My painted Support section, two Dreadnoughts with Carapace Havok Launchers and a Vindicator. Next to the Vindi, you can also see my 1st two attack bikes, who belong to a squadron of 6 ATM.

So Far, I have lost vs 40k Eldar, and Two different players with Iron Warriors. So I have been buying new toys as my budget allows. I’m currently working on more assault marines, more attack bikes, a Dreadclaw drop pod and a twin CCW Contemptor. I also have some bike Apocatharies and a Malcador sitting ready to be put together.

 

Thanks for reading, C+C always welcome.

 

-Medivo

X Wing elimination tournament!

•October 4, 2015 • 4 Comments

Sorry for yet another Xwing post  but I’ve signed up for an 8 man, single elimination tournament  with some interesting rules and wanted to share my thoughts on the subject:

The rules are:

– 40pt squadrons
– No large bases
– Must take two ships

This is really cool for a number of reasons,  but not having a shuttle avaliable makes me sad :,(

The low points value is going to limit the type and ps of avaliable ships, because lots of normally strong builds cost too much to fit into the format, such as super fell, corran  horn or anything in a defender!

From discussions I’ve seen being held on our local club’s facebook threads, the khiraxis fighter, y-wing, Z-95 and new T70 hold favour with the rebel and scum players, focussing on jousting strength and winning on or just after the first pass. This list is a great example of this school of thought:

Z-95 Headhunter: Black Sun Soldier (13)
Cluster Missiles (4)
Glitterstim (2)
Z-95 Headhunter: Black Sun Soldier (13)
Cluster Missiles (4)
Glitterstim (2)
— TOTAL ——- 38 pts

Thats a lot of dice for alpha striking! I can see it being a bit of a one-shot though and if you dont have an overwhelming  advantage you might struggle to see out he game.

Turrets cost a lot of points, so I think that one or two may see play but no more than one/list.

As far as Imperial discussion, arc dodgers seem to be in  favour, with either double interceptor w/autothrusters or a named pilot plus a basic tie fighter, im sure that a doubl tie/fo or double tie fighter might make an appearance.

Im tempted to try a basic academy pilot  paired with a sigma squadron phantom with some toys:

TIE Phantom: Sigma Squadron Pilot (25)
Stygium Particle Accelerator (2)
Intelligence Agent (1)
TIE Fighter: Academy Pilot (12)

I hope with this list that the PS 3 and inteligence agent means I can get some damage off on the phantom using its decloak moves, without suffering too much incoming fire, as agi 2 and an evade isnt the best defence in the game. With the limited points, Ps 3-5 is likely to be in the upper ranges  seen, unless there are named Tie fighters or F/O flying around, and gives the phantom a chance to alpha strike its target with its 4 or 5 dice attack.

If this format seems cool, feel free to try it yourself! I’m honestly not sure where James found it, but it’ll certainly shake things up for a couple of games!

If you have any ideas/ suggestions feel free to leave them in the comments section below!

Playing About With X-wing Lists

•October 2, 2015 • Leave a Comment

I really like xwing as a game, Its fast and fun with a lot of depth and hidden strategy at all levels of the game.

Since I’m not playing much in the way of Warhammer ATM, I find myself thinking about X-wing lists and tactics in the same way I used to ponder Warmachine when I first started blogging. (and after the pile of **** that is AOS, I doubt I’ll be playing much Warhammer in the near future).

Right now, I only play Imperials, partly to keep costs down, and also due to the massive range of ships and styles that exist across the 3 factions being really hard to first learn, and second play when I don’t exclusively play Xwing week-in-week-out. So all the following discussion is geared towards an Imperial-centric playstyle.

Currently, I’m flying a list with these two at the core:

TIE Defender: · Colonel Vessery (35)
Push The Limit (3)
Heavy Laser Cannon (7)
Twin Ion Engine Mk. II (1)

TIE Advanced: · Darth Vader (29)
TIE/x1 (0)
Advanced Targeting Computer (1)

I’ve found that both Vader and HLC Vessery can lift a lot of weight either together or on their own, and putting a mk2 ion engine on a Defender is awesome!

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The real problem I have is the last 24 points of the list, and I have tried a couple of variations:

Lambda-Class Shuttle: Omicron Group Pilot (21)
Ion Cannon (3)

– This one is my current favourite, I’m tempted to pull Ptl off of Vessery to add tactician as well, for maximum disruption.

– unfortunately, you might not get a late game shot out of the shuttle at all!

TIE Advanced: · Lieutenant Colzet (23)
TIE/x1 (0)
Fire Control System (0)

-Cozlet was really strong in testing, causing real problems for any enemy ship with damage on, because with the new deck, there are very few crits you can ignore! Fcs works really well for getting the lock onto the right target, even though his low pilot skill makes getting into range for a lock in the activation phase a lot harder!

-unfortunately, this gives me another low HP ship, with 2red on the attack, so he relies on his ability to be relevant, acting more like a support ship for the other two than his own entity.

TIE Bomber: Scimitar Squadron Pilot (16)
Extra Munitions (2)
Assault Missiles (5)

-This one actually got focussed down straight away when I tried it, so swapping out the assault missiles for something cheaper and spending the points on ps4 or higher may be necessary before I fly it again. I might also take proxy mines x2 on it with munitions to create a hazard behind the initial ‘joust zone’ so I can K-turn, but my opponent has to risk the mines!

-no shields and atk/evade of two makes the bombers performance somewhat binary in my experience, it dither flys around on 3hp forever, or it dies in a single turn!

Thanks to everyone who read all of this, any comments, suggestions or links to other content is always appreciated!

Orktober return to Blogging

•October 1, 2015 • 1 Comment

Orktober is just around the corner, and we in the area have decided to unearth and play some casual games of Gorkamorka!

I for one am incredably excited about this, as Gorkamorka was the first GW games system I ever owned. I wasn’t very old at the time, so the intricacies of the rules were lost on me for the most part, but the idea of screaming round a Mad Max-esque wasteland fighting other mobs really got my imagination fiired up!

Since then I have played in one or two Gorkamorka startups, but they tended to fizzle due to a small playerbase or one player getting an insurmountable advantage due to the RNG nature of the rules at times! In this most recent campaign, we have at least 5 unique mobs owned by different players, supplimented by fan-made rules hosted on The Unnamed Gorgamorka Site  Including a Speed Freaks Mob, A Renegade Motorcycle Club (played by me) and potentially some special weapons such as Burnas from modern 40k. We also have an oddmob of Diggas, thanks in part to the new Cultist figures from GW 🙂

In preparation for the coming Craziness, I have put together a Mob of Bikerz! and I plan on updating you all with my exploits and progress! Until then, I’ll leave you with some photos of my mob, and desert themed terrain that has been littering my desk for the last 2 months or so!

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